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Phylum

Phylum

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Devlog

  • Devlog 1 - Playtest Feedback
    December 19, 2020 by caitlinkeating
    -- Playtest Notes -- Playtesting in class was a smooth process. Our playtest consisted of the painting puzzle, as well as the first locked door jumpscare. What we wanted to know about the first playte... Continue reading
  • Devlog 2 - Postmortem
    December 18, 2020 by soppart
    Devlog 2: Development Development Process Our initial concept when developing this game was to create a 2.5D first person horror game. Before beginning the project, we had a few key design elements we... Continue reading
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