I love the satirical nature of the game's themeing! The funky models really added to that and made for a cartoonish, slap-stick environment. Seeing the game played through both screens it felt like a fully fleshed out world with all the buildings and roads.
Gameplay for the driver works well, being able to navigate throughout the roads. Seeing the arm move depending on your direction was a nice touch as well. I wish there was more that the driver could do to combat the children's behaviors rather than just having to wait it out. The interaction between the children and the passenger seem to be more combative with each other, which is great. Maybe finding one additional mechanic for the driver would tie it all together. Awesome job guys!
The almost sarcastic face you guys drew on the characters as well as the cartoonish mechanics made this game seems like a joke, but it's also about a very daily-routine topic. Getting a south park vibe from it.
If the game ever gets updated, besides the bugs and mechanics, you guys should definitely make the characters even more interesting, like make their body jelly-ish or something, and have the little kid bouncing everywhere inside the car. When the car crashes, they just all get ejected out of the car. That would be epic lol
Indeed very interesting theming. I and my cousin couldn't help to laugh the whole time. One thing we are very serious about is that the hood kid cannot significantly distract the driver! Maybe consider adding some magic ability to inverse driver's control. Or completely block its vision for 3 seconds where there are faster moving pedestrians on the street. The car could also do something in return, like bumping and dipping on ground obstacles, the hood child will then be disabled or completely get throw off the car and make the driver the winner instantly.
I like the premise of the game. The assets are fun and wacky and the city streets remind me oddly of Brooklyn. I did find some game-breaking bugs. I was able to drive off the map and I also was able to fly if I flipped the car onto a specific angle. There was also an instance where I fell through the map. The music is kind of repetitive. I think you guys have a good game but needs just a little more tweaking.
The premise of this game is absolutely interesting and entertaining. As a multiplayer game, the collaborative features are very engaging for parties of the members. The aesthetics of the game is very humorous, and that definitely complements to the already party-ready and funky causal gameplay itself. However, the features of the players can be improved to elevate this game to even a better level. The handling of the car are a bit slippery, but that can be included as a dynamic feature to the obstructions that could be imposed by other players. Dynamic pedestrians would contribute another level of challenge and fun to the game. Lastly, amplify the obstructions!
I think this game is really cute, both theme and aesthetic wise. At the same time I really love the snippet of dark humour in which players can run over elders walking across the streets. I think with these elements combined, it really gives it a funny vibe. I think that the driving mechanic feels very smooth, definitely compared to the first iteration of it. But I think that might have made the game too easy for the player who is driving. I think adding a short timer to the game, since the kids also need to get to school on time, can really add a sense of urgency and force the players to drive faster. Furthermore, I think some of the interruptions such as the horn will not do much to make it more difficult for the driver. Maybe adding mechanics such as being able to pull on the steering wheel can make the game more
As everyone agreed in class, this game is so fun! This theming is a really great approach to the asymmetrical multiplayer prompt. I think with some polishing this game has so much potential to become a successful fun party game. I would definitely add game boundaries so driving off the edge of the city is not a possibility or make a funny falling/lose animation. I would also figure out how to tweak the roles of the two children so that they are more entertaining for those players and more impactful on the parent driver players gameplay (like if the kids were able to directly influence the parents driving by grabbing at the wheel or something).
I really love the concept of this, and the art! It’s such a fun idea, and I feel like the interface and models (and character models especially) both really match the kid-based theme and also lend a nice and necessary lightheartedness and non-seriousness to a game where you’re gonna end up murdering a few pedestrians by mistake.
I like the audio too; the engine sound always running rather than just being when you’re moving might be nice, but I like the contrast in audio for the menu/game. It’s a tiny bit repetitive (I remember someone mentioned that in class) but I don’t think it gets annoying or anything.
As for gameplay, this obviously suffers hugely for me playing a 3 player game as one person, but I do feel like it falls short a bit; I feel like the babies just aren’t strong enough to be able to meaningfully change things. Even with vomit on the screen and so on, the field of view is large enough to be able to navigate easily enough, especially since you can also look around at will. I mentioned this in class, but maybe something like letting the passenger actually divert the vehicle a bit--maybe the one on the hood obscures/annoys, and the passenger does active diversions--would balance things a bit better. I’m sure it’d be helped if I was actually playing as a driver against people trying to beat me though, rather than..against myself.
Also really minor feedback, but a proper name + icon would be really nice. It takes like a minute to change and makes things feel so much more finished! Also I spent a bit looking in my downloads folder not realizing it was just called WBuildLatest.zip, haha. You guys have a really nice name, too!
I think there really is a lot of personality in this game though, and it could be so much fun with honestly not that much changed.
Are We There Yet is quite funny! I really adored the assets and the town- it almost feels like a Lego set come to life, and the colorful nature of the set adds to its humorous atmosphere. However, one thing I had recommended before and still stand by is to utilize a different skybox, to inject even more personality into the game. I think that both players feel fairly balanced, and I didn’t feel like they had an unfair advantage over one another either way. Excellent job!
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I love the satirical nature of the game's themeing! The funky models really added to that and made for a cartoonish, slap-stick environment. Seeing the game played through both screens it felt like a fully fleshed out world with all the buildings and roads.
Gameplay for the driver works well, being able to navigate throughout the roads. Seeing the arm move depending on your direction was a nice touch as well. I wish there was more that the driver could do to combat the children's behaviors rather than just having to wait it out. The interaction between the children and the passenger seem to be more combative with each other, which is great. Maybe finding one additional mechanic for the driver would tie it all together. Awesome job guys!
This is a crazy crazy game lol
The almost sarcastic face you guys drew on the characters as well as the cartoonish mechanics made this game seems like a joke, but it's also about a very daily-routine topic. Getting a south park vibe from it.
If the game ever gets updated, besides the bugs and mechanics, you guys should definitely make the characters even more interesting, like make their body jelly-ish or something, and have the little kid bouncing everywhere inside the car. When the car crashes, they just all get ejected out of the car. That would be epic lol
Indeed very interesting theming. I and my cousin couldn't help to laugh the whole time. One thing we are very serious about is that the hood kid cannot significantly distract the driver! Maybe consider adding some magic ability to inverse driver's control. Or completely block its vision for 3 seconds where there are faster moving pedestrians on the street. The car could also do something in return, like bumping and dipping on ground obstacles, the hood child will then be disabled or completely get throw off the car and make the driver the winner instantly.
Looking forward to seeing your iteration!
I like the premise of the game. The assets are fun and wacky and the city streets remind me oddly of Brooklyn. I did find some game-breaking bugs. I was able to drive off the map and I also was able to fly if I flipped the car onto a specific angle. There was also an instance where I fell through the map. The music is kind of repetitive. I think you guys have a good game but needs just a little more tweaking.
The premise of this game is absolutely interesting and entertaining. As a multiplayer game, the collaborative features are very engaging for parties of the members. The aesthetics of the game is very humorous, and that definitely complements to the already party-ready and funky causal gameplay itself. However, the features of the players can be improved to elevate this game to even a better level. The handling of the car are a bit slippery, but that can be included as a dynamic feature to the obstructions that could be imposed by other players. Dynamic pedestrians would contribute another level of challenge and fun to the game. Lastly, amplify the obstructions!
I think this game is really cute, both theme and aesthetic wise. At the same time I really love the snippet of dark humour in which players can run over elders walking across the streets. I think with these elements combined, it really gives it a funny vibe. I think that the driving mechanic feels very smooth, definitely compared to the first iteration of it. But I think that might have made the game too easy for the player who is driving. I think adding a short timer to the game, since the kids also need to get to school on time, can really add a sense of urgency and force the players to drive faster. Furthermore, I think some of the interruptions such as the horn will not do much to make it more difficult for the driver. Maybe adding mechanics such as being able to pull on the steering wheel can make the game more
As everyone agreed in class, this game is so fun! This theming is a really great approach to the asymmetrical multiplayer prompt. I think with some polishing this game has so much potential to become a successful fun party game. I would definitely add game boundaries so driving off the edge of the city is not a possibility or make a funny falling/lose animation. I would also figure out how to tweak the roles of the two children so that they are more entertaining for those players and more impactful on the parent driver players gameplay (like if the kids were able to directly influence the parents driving by grabbing at the wheel or something).
I really love the concept of this, and the art! It’s such a fun idea, and I feel like the interface and models (and character models especially) both really match the kid-based theme and also lend a nice and necessary lightheartedness and non-seriousness to a game where you’re gonna end up murdering a few pedestrians by mistake.
I like the audio too; the engine sound always running rather than just being when you’re moving might be nice, but I like the contrast in audio for the menu/game. It’s a tiny bit repetitive (I remember someone mentioned that in class) but I don’t think it gets annoying or anything.
As for gameplay, this obviously suffers hugely for me playing a 3 player game as one person, but I do feel like it falls short a bit; I feel like the babies just aren’t strong enough to be able to meaningfully change things. Even with vomit on the screen and so on, the field of view is large enough to be able to navigate easily enough, especially since you can also look around at will. I mentioned this in class, but maybe something like letting the passenger actually divert the vehicle a bit--maybe the one on the hood obscures/annoys, and the passenger does active diversions--would balance things a bit better. I’m sure it’d be helped if I was actually playing as a driver against people trying to beat me though, rather than..against myself.
Also really minor feedback, but a proper name + icon would be really nice. It takes like a minute to change and makes things feel so much more finished! Also I spent a bit looking in my downloads folder not realizing it was just called WBuildLatest.zip, haha. You guys have a really nice name, too!
I think there really is a lot of personality in this game though, and it could be so much fun with honestly not that much changed.
Are We There Yet is quite funny! I really adored the assets and the town- it almost feels like a Lego set come to life, and the colorful nature of the set adds to its humorous atmosphere. However, one thing I had recommended before and still stand by is to utilize a different skybox, to inject even more personality into the game. I think that both players feel fairly balanced, and I didn’t feel like they had an unfair advantage over one another either way. Excellent job!